back buffer
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Couldn't select: Can't find FULLTEXT index matching the column listExemple din articole cu back buffer
- ... Clear the back buffer to a black color pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0 ); // Retrieve a pointer to the back buffer pd3dDevice->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO, &backbuffer); ...
- large substantial scroll back buffer * built-in file transfer * automatic connect and logon * lineprinter emulation * telnet file objects with shell extension * session logging * easy to use interface * answer back function .
- When unlockCanvas() is called, the back buffer is posted, which means that it gets displayed and becomes available again.
- This allows XNA games to be written for any desired back buffer resolution without considering the physical screen size.
- This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels.
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